Phil makes anti-phishing education child's play
Researchers create game to raise awareness.
Researchers at Carnegie Mellon University have created an interactive game
designed to teach players how to identify phishing URLs and how to be aware
of phishing dangers and fraudulent websites when navigating the Internet.
The phishy game features, appropriately enough, a fish called Phil, who
lives in 'Interweb Bay' and whose task is to identify URLs (represented by
swimming worms) as good (edible) or bad (non-edible). The game's developers
claim that, in tests, people who spent 15 minutes playing 'Anti-phishing
Phil' were better able to identify phony websites than those who spent 15
minutes participating in more traditional anti-phishing tutorials.
The Nemo-esque Phil and friends will certainly appeal to younger web users,
although the game's developers pitch their product as an entertaining way
to educate employees or customers - and one wonders exactly how employees
and customers will feel being asked to participate in a somewhat pedestrian
game whose graphics resemble a child's cartoon. However, the use of the
game in schools could certainly prove to be a successful strategy.
A
preview version of Anti-Phishing Phil is available at
http://cups.cs.cmu.edu/antiphishing_phil/ and, in collaboration with
Portugal Telecom, a Portuguese version of the game ('Anti-Phishing Ze' -
which appears to feature a bright green frog in place of the fish) is also
available.

01 October 2007
Tags:
education, phishing.
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